Successfully complete the indicated task to unlock the corresponding achievement. You can enable "God Mode", "Cheat Mode", "Magic Ammo", "Charge Full", "Restore Health", "Give Ammo", "Give Rifle", "Give Grenades", "Kill Enemies", and other options. While playing the game, press to access the KI Debug menu and Dev menu. AutostartLevel("Woodyard_startprop.scr") !ChromeSpyPort(i) // ChromeSpy port (default: 8086) !ChromeSpyHost(s) // ChromeSpy host machine name (default: localhost) !EnableAudioLog() // Enables logging of audio errors/events to file and the order of call is the same as they are defined in script.
or after pressing numpad subtract key. !ConsoleCommand(s) // Defines console command that will be run at the begging of the game (used in ShowInfo methods, debug console) !SetLogLevel(i) // binary sum of flags _LOG_ERRORS = 0x01,_LOG_WARNINGS = 0x02,
!SkipPressAnyKeyOnStart() // enable skipping "press any key." on level start !SkipFadeOutIn() // enable fast fade in/out !DebugVisualisation() // enable debug visualisation (waypoints, fightpoints etc.) !NoLogos() // disables logos at game start !RenderComments() // enable rendering of comments !UseFKeysWithCtrl() // force using F keys only with ctrl !UseDeveloperKeys() // enable developer keys !CurveEditor(i) // 1 - enable curve editor !SaveGame(s) // SaveGame system logs method: "LogR", "CrashLog", "None" The linear style of the game sometimes feels bad, I really wish they would make a great open world game, for now we have a pretty good sniper game.Create a file called "debugconf.scr" with the following text, and place it in the "\Sniper Ghost Warrior\Game" folder: The sound from enemy weapons is almost none. The detection rate of enemies should be faster because ou can just jump around them like in payday. To get them you have to complete challenges which sometimes prevent you from completing the contract the way you want. What I really didn't like about the whole game is the acquiring of skill points. Weapons in the game are decent,there's really no big diffrence between them except the compound bow which is fantastic for quiet approach. The placement of the enemies is very good, I didn't have any hard time taking out enemies quietly. The variety of surroind is fine, you have two types of maps: forest and desert like. From CQB to taking out enemies from a long range to sneaking in without killing anyone. The level design and the atmosphere is fantastic, the amount of paths you can use to complete your contract is great. The level design and the atmosphere is fantastic, the amount of paths you can use to complete I'll start from the better aspects of the game. I'll start from the better aspects of the game. Developed by the same studio behind the highly celebrated original Contracts, Sniper Ghost Warrior Contracts 2 pushes boundaries with the most realistic and challenging experience that the studio has ever created. For the first time, Sniper Ghost Warrior Contracts 2 delivers precision long-range shooting campaign with targets over 1,000 meters away. Tasked with a seemingly impossible mission - to topple an insidious criminal syndicate and bring them to justice. Players take on the role of Reaper, contract sniper assassin, operating in the heart of a lawless region of the Middle East along the Lebanese and Syrian borders. Sniper Ghost Warrior Contracts 2 introduces fans to a dramatic single-player campaign where the stakes are at their highest, deep inside enemy territory. Players take on the role of Reaper, Sniper Ghost Warrior players have never taken down targets from such extreme distances before.